Audio

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Speaking of audio, let's start with audio. Audio is available in a lot of places. There are podcasts, there are audiobooks, stuff like that.

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And it's important that that medium is accessible for people who can't hear the audio.

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Let's take a quick look at an audio player example. I have prepared this.

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So if I go to the front and then press play, this plays.

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And these players look different on different websites, so don't get too hung up on how this looks.

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There are no requirements for the look apart from the normal design and interaction requirements.

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You want to have it keyboard accessible, you want to have enough contrast, stuff like that.

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But there's nothing really that is specific to these kinds of players.

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And let's hear a little bit on what's going on there.

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It's really not that much things happening there.

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It's just the intro to this podcast in this case.

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And this player has a couple of comfort functionality like the go to the start.

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And you can skip through it.

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And then you have speed to listen and sound, mute sound and play sound.

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Doesn't even have like sound adjustment, which is totally fine.

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There is no requirement for accessibility for that.

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Some principles, general principles, the user needs to be in control of the audio.

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So never auto start the audio, never like spring audio on someone.

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There are some interactions where you can use audio.

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For example, if someone clicks a button and you have like little feedback sound, that would be OK.

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But everything that distracts from the content can be a problem.

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So you should never auto start audio and you should make sure that the user is in control and always say like, oh, I don't want this audio to happen right now.

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And on websites, you should use the audio element and I get to it why this is so important to use these standard things all the time in a bit.

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Because the same goes for video as well.